PinnacleBets C# SDK 1.0.0
Welcome to the PinnacleBets SDK documentation. This guide will help you get started with integrating and using the PinnacleBets SDK in your project.
Versions
- API version:
4.0.0
- SDK version:
1.0.0
About the API
All about bets, place bets, get your bet history or current bet status. # Authentication Please note that API has restriction that client password can be maximum up 10 characters long. API uses HTTP Basic access authentication. You need to send Authorization HTTP Request header: Authorization: Basic <Base64 value of UTF-8 encoded username:password >
Example: Authorization: Basic U03MyOT23YbzMDc6d3c3O1DQ1
Table of Contents
Setup & Configuration
Supported Language Versions
This SDK is compatible with the following versions: C# >= .NET 6
Installation
To get started with the SDK, we recommend installing using nuget
:
dotnet add package PinnacleBets
Authentication
Basic Authentication
The PinnacleBets API uses Basic Authentication.
You need to provide your username and password when initializing the SDK.
Setting the Username and Password
When you initialize the SDK, you can set the username and password as follows:
using PinnacleBets;
using PinnacleBets.Config;
var config = new PinnacleBetsConfig()
{
BasicAuth = new BasicAuthConfig("YOUR_USERNAME", "YOUR_PASSWORD")
};
var client = new PinnacleBetsClient(config);
If you need to set or update the username and password after initializing the SDK, you can use:
client.SetBasicAuth("YOUR_USERNAME", "YOUR_PASSWORD")
Sample Usage
Below is a comprehensive example demonstrating how to authenticate and call a simple endpoint:
using PinnacleBets;
using PinnacleBets.Config;
using PinnacleBets.Models;
using Environment = PinnacleBets.Http.Environment;
var basicAuthConfig = new BasicAuthConfig("YOUR_USER_NAME", "YOUR_PASSWORD");
var config = new PinnacleBetsConfig
{
Environment = Environment.Default,
BasicAuth = basicAuthConfig
};
var client = new PinnacleBetsClient(config);
var betStatuses = new List<BetStatuses>() { BetStatuses.Won };
var betids = new List<long>() { 9 };
var uniqueRequestIds = new List<string>() { "uniqueRequestIds" };
var betType = new List<BetsGetBetsByTypeV4BetType>() { BetsGetBetsByTypeV4BetType.Spread };
var response = await client.GetBets.BetsGetBetsByTypeV4Async(Betlist.Settled, betStatuses, "fromDate", "toDate", SortDir.Asc, 1000, 0, betids, uniqueRequestIds, betType);
Console.WriteLine(response);
Services
The SDK provides various services to interact with the API.
Below is a list of all available services with links to their detailed documentation:
Models
The SDK includes several models that represent the data structures used in API requests and responses. These models help in organizing and managing the data efficiently.
Below is a list of all available models with links to their detailed documentation:
Name | Description |
---|---|
PlaceBetRequest | Request to place a bet. |
PlaceStraightBetResponse | |
PlaceParlayBetRequest | Request to place a bet |
PlaceParlayBetResponse | |
PlaceTeaserBetRequest | |
PlaceTeaserBetResponse | |
MultiBetRequestSpecialBetRequest | |
MultiBetResponseSpecialBetResponse | |
GetBetsByTypeResponseV4 | |
Betlist | |
BetStatuses | |
SortDir | |
BetsGetBetsByTypeV4BetType | |
BettingStatusResponse | |
OddsFormat | Bet odds format. AMERICAN = American odds format, DECIMAL = Decimal (European) odds format, HONGKONG = Hong Kong odds format, INDONESIAN = Indonesian odds format, MALAY = Malaysian odds format |
ParlayLegRequest | |
RoundRobinOptionWithOdds | |
ParlayLegResponse | |
TeaserBetLeg | |
PlaceTeaserBetLegResponse | |
SpecialBetRequest | |
SpecialBetResponse | |
StraightBetV4 | |
ParlayBet | |
TeaserBet | |
SpecialBet | |
ManualBet | |
CancellationReason | Possible keys : _ correctTeam1Id _ correctTeam2Id _ correctListedPitcher1 _ correctListedPitcher2 _ correctSpread _ correctTotalPoints _ correctTeam1TotalPoints _ correctTeam2TotalPoints _ correctTeam1Score _ correctTeam2Score _ correctTeam1TennisSetsScore _ correctTeam2TennisSetsScore |
CancellationDetailsItem | |
ParlayLeg | |
TeaserLeg |
License
This SDK is licensed under the MIT License.
See the LICENSE file for more details.
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